Icebreaker
Two Truths and a Lie
Also called Two Truths One Lie, Dalawang Totoo, Isang Kasinungalingan
Each person shares three facts about themselves; the group guesses which one is made up.
- people
- 4–30
- time
- 20 min
- energy
- Calm
- materials
- No materials
Kids-safeHR-safeChurch-safe
Before you start
Seat everyone so they can see each other. Give people two minutes to think of their three statements before the first turn — nobody can invent them on the spot.
- 1One player says three short statements about themselves: two true, one false.
- 2Everyone else votes by raising one, two or three fingers for the statement they think is the lie.
- 3The player reveals the lie. Everyone who guessed right scores a point.
- 4Move to the next player. Most points after everyone has gone wins.
What to say3
- 1“Three facts — two true, one total lie. Make it believable!”
- 2“Fingers up! One, two or three — which one's the lie?”
- 3“Reveal it! Who got fooled?”
Host tips3
- People make the lie too obvious (“I've been to the moon”). Give an example where the lie is boring and one of the truths is wild — that sets the bar.
- In a group above 15 it drags: 30 turns at a minute each is half an hour. Split into tables or cap it at the first ten volunteers.
- New hires sometimes overshare or feel pressured. Say up front that facts should be party-safe — hobbies, travel, food, childhood — not health or relationships.
Variants2
Table rounds
For more than 15 people, run it at each table at the same time, then have each table nominate the best lie to share with the room.
Paper version
Everyone writes their three on a card. The host reads cards anonymously and the room guesses both the lie and the author.
Good for
Occasions
Team buildingRetreatSchoolReunionChristmas
Venues
Indoor, smallIndoor, largeOfficeChurch hallOnline
If this one dies early11
- Would You RatherThe host reads two choices and everyone walks to the side of the room that matches their answer.
- Common GroundSmall groups race to find as many things that all members share as they can — the more unusual, the better.
- Desert IslandEach person names the three things they would bring to a desert island and why; the group debates the best kit.
- Speed NetworkingTwo lines face each other, chat for two minutes on a set question, then one line shifts so everyone meets someone new.
- Who Said It?Everyone secretly answers the same question; the host reads the answers aloud and the group guesses who wrote each one.
- Back-to-Back DrawingPairs sit back to back; one describes a simple picture without naming it and the other tries to draw it.
- Paper Snowball FightEveryone writes three facts about themselves, crumples the paper into a snowball, has a quick snowball fight, then finds the owner of the snowball they catch.
- MafiaA few secret killers hide among the town; every 'day' the group debates and votes out who they think is guilty.
- Mr & Mrs QuizA couple sits back to back, each holding one of their own shoes and one of their partner's, and raise a shoe to answer 'who is more likely to…' questions.
- Imposter Word GameEveryone gets the same secret word except one imposter; give one-word clues, then vote on who is faking it.
- Most Likely ToThe host reads a 'who is most likely to…' prompt and on the count of three everyone points at the person who fits best.