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Guessing

Phone on the Forehead

Also called Heads Up!-style, Forehead Guessing

One player holds a phone to their forehead showing a word they cannot see; teammates describe or act it out before time runs out.

people
4–40
time
15 min
energy
High
materials
Household items
Kids-safeHR-safeChurch-safe
Watch it played
What you need2
How to play4

Before you start

Pick a category everyone in the room knows. Split into two or more teams and decide the round length — 60 seconds is standard.

  1. 1The guesser holds the phone to their forehead, screen facing the team.
  2. 2Teammates shout clues, describe, sing or act — but may not say the word itself.
  3. 3Tilt the phone down for a correct guess, up to pass. Keep going until time runs out.
  4. 4Count correct guesses; rotate guesser and team each round.
Cards for this game34

Edit them now. Host mode deals them one at a time, big enough for the room.

34 cards
  • Brushing teeth
  • Taking a selfie
  • Cooking adobo
  • Playing basketball
  • Washing clothes
  • Fishing
  • Singing karaoke
  • Driving a car
  • Swimming
  • Texting
  • Dancing Tinikling
  • Sleeping on the bus
  • Baby crying
  • Riding a jeepney
  • Playing guitar
  • Taking a shower
  • Waiting for a late friend
  • Eating halo-halo
  • Climbing a mountain
  • Mopping the floor
  • Spider-Man
  • Titanic
  • The Lion King
  • Frozen
  • Harry Potter
  • Finding Nemo
  • Jaws
  • Cinderella
  • Superman
  • Pinocchio
  • Traffic enforcer
  • Sneezing during a meeting
  • Slow-motion race
  • Teaching a class
What to say3
  1. 1“Phone on the forehead, screen facing your team — no peeking!”
  2. 2“Sixty seconds! Tilt down if you get it, tilt up to pass. Go!”
  3. 3“Seven in one minute! Can anybody beat that?”
Host tips3
  • Turn off auto-rotate and test the tilt before you start — a phone that flips screens or misreads tilts kills the round and the guesser's confidence.
  • Check the app's deck first. Some packs contain adult or obscure celebrity words; pick a category that the oldest and youngest guests both know.
  • Put a hard cap of three passes per round, or one fast player will skip every hard word and win on volume.
Variants2
  • Charades only

    Clue-givers may not speak at all. Slower, funnier, and works across language barriers.

  • Stage version

    Mirror the phone to a TV so the whole room sees the word while one pair plays on stage. Turns a small-group game into a spectator event.

Good for

Occasions

ChristmasTeam buildingBirthdayReunionSchoolFarewell party

Venues

Indoor, smallIndoor, largeOfficeChurch hall
If this one dies early1